HI!
I'm a Barcelona based Game Designer and 2D Artist. Videogame enthusiast and researcher of games as an expressive medium.
GAMe DESIGN CASE STUDIES
CONCEPT ART CHARACTER DESIGN
ILLUSTRATION OTHER PROJECTS
Portfolio
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CONCEPT ART / UI GAME PROTOTYPES
PUBLISHED PROJECTS
Wild Guardians
Creative Director and Game Designer
Wild Guardians is a multiplayer Tower Defense where you control both the attacks against other players and the defense of your stronghold.
Lead an army with infinite possibilities, settle the waves of soldiers to prevent upcoming sieges and call your guardians on the battlefield to guard against your enemies. Evolve your troops and towers, summon powerful spells during the battle and defend your realm at all costs!
Wild Guardians is a game produced by Corsegames and will be released in 2019 on iOS and Android.
Best Mobile Game - Three Headed Monkey Awards 2017
​Responsabilities:
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Working as the design director overseeing all aspects of the game’s design, from writing to gameplay and level design.
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Collaborating closely with programmers iterating through gameplay features; character actions and abilities, level editor, UX design, multiplayer, IA behavior and bot design.
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Designing and prototyping tower defense levels for both single player and multiplayer modes.
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Quest design and player progression systems.
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Balancing and directing development of all combat mechanics.
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Wroting all dialogues as well as many of the units and lore texts.
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Designing most of the UI mockups for all kinds of features of the game menu.
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Developing multiple live services for the game, from new temporal game modes to special offers, unique temporary characters and levels and special temporary rewards.
Spin Heroes
Lead Game Designer and 2D Artist
Level-based single player arcade game about skill and precision.
Take control of multiple characters with unique mechanics in more than 30 levels on a time trial to get the best score on a global ranking.
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Spin Heroes was developed by Frozix Entertainment and released in 2015 on iOS.
Audience Chosen Award - Three Headed Monkey Awards 2015
​Responsibilities:
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Overseeing and developing all aspects of the game’s design as a creative director, from writing to gameplay and level design.
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Collaborating closely with programmers iterating through gameplay features; player movement and controls, enemy movement and mechanics, physics and objectives.
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Designing and prototyping over 30 levels, always looking for freshness and new compositions, avoiding monotony while getting the player used to the game's systems and an increasing difficulty curve.
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Player progression, game modifiers and item design.
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UI and UX Design